COURSE 10

TEACHING FOR THE FOURTH INDUSTRIAL REVOLUTION

This course has been written specifically for educators to help you prepare yourself, and your learners, for successful and effective lives as we continue deeper into the Fourth Industrial Revolution. 

The first session, Getting to the Fourth Industrial Revolution, provides a key understanding of what an industrial revolution is, and why we are talking so much about the Fourth Industrial Revolution right now. The session provides an insightful look into the key elements of the first three industrial revolutions to lay the foundations for a detailed look at what the 4IR is, how it has already had an impact on society and what this means for an educator. Finally, a very brief overview of the key technologies of the Fourth Industrial Revolution will give you insight into what the technological changes are for you as an individual, and you as an educator. This session is an excellent introduction to anyone who wants a firm grasp of the 4IR. 

4IR technologies, explained.

Each of the key 4IR technologies is covered in a session on its own. These technologies are: 

  1. Augmented Reality 
  2. Virtual Reality 
  3. Big Data 
  4. Artificial Intelligence 
  5. Coding 
  6. Robotics. 

These six sessions develop the knowledge and skills needed to appreciate and evaluate the specific technology. You will learn more about its purpose, application and the opportunities it creates. You will also experience a basic introduction to using the technology in an educational context. 

Of course, as a teacher you will want to be able to apply these learnings in your class. While each of the previous sessions gives insight into the application of the technology, the session GenReady for 4IR will offer you various teaching and learning strategies, as well as personal and professional development concepts needed to bring 4IR into your classroom. 

The final session in the course explores some of the other key technologies, like 3D printing and cloud computing, for example, that have an impact on our lives in the 4IR. 

Start your 4IR journey now.

Session 1: Getting to the Fourth Industrial Revolution

Learn about how we got to the Fourth Industrial Revolution, and what it is. 

This session includes:

  1. Overview of the context and major innovations of the First, Second, Third and Fourth Industrial Revolution (4IR) 
  2. Basic introduction to selected 4IR terminologies and technologies (big data, coding, the internet of things, augmented reality, virtual reality, machine learning and artificial intelligence, and robotics) in an educational context. 
PLEASE NOTE: This session cannot be purchased using a Coupon.
Cost: R125

Coming in 2020:

Session 2:
Augmented Reality (AR)

Learn what Augmented Reality (AR) is, and how you can use it in your teaching.

This session includes:

    1. Introduction to AR, its purpose, related skills and the opportunities it brings to teaching and learning  
    2. Identification of the current and potential future use of AR technologies and activities in an educational context 
    3. Experiencing AR in an educational context. 

Session 3:
Virtual Reality (VR)

Learn what Virtual Reality (VR) is, and how you can use it in your teaching.

This session includes:

  1. Introduction to VR, its purpose, related skills and the opportunities it brings to teaching and learning  
  2. Identification of the current and potential future use of VR technologies and activities in an educational context 
  3. Experiencing VR in an educational context. 

Session 4:
Big Data

What’s all the hype around Big Data about? Find out in this introductory session.

This session includes:

  1. Introduction to big data, its purpose, related skills and the opportunities it brings to teaching and learning  
  2. Identification of the current and potential future use of big data technologies and activities in an educational context 
  3. Experiencing big data in an educational context 

Session 5:
Artificial Intelligence (AI)

Everyone’s talking about AI. Join the conversation by learning the fundamentals of Artificial Intelligence in this session.

This session includes:

  1. Introduction to AI, its purpose, related skills and the opportunities it brings to teaching and learning  
  2. Identification of the current and potential future use of AI and AIrelated technologies and activities in an educational context 
  3. Experiencing AI in an educational context 

Session 6:
Coding

Coding is a key technology required to excel in the 21st Century. This session explains what it is, and why it’s important for you.

This session includes:

  1.  Introduction to coding, its purpose, related skills and the opportunities it brings to teaching and learning  
  2. Identification of the current and potential future use of coding in an educational context 
  3. Experiencing coding in an educational context 

Session 7:
Robotics

What are robots? Will they take over the world? How do we use robotics in the classroom? Do this session to find out.

This session includes:

  1. Introduction to robotics, its purpose, related skills and the opportunities it brings to teaching and learning  
  2. Identification of the current and potential future use of robotics in an educational context 
  3. Experiencing robotics activities in an educational context 

Session 8:
GenReady for the 4IR

How do you make sure that you’re ready to teach effectively in the Fourth Industrial Revolution? How to you maximise on trends, technologies and tools in your 21st Century classroom? 

By becoming part of GenReady.

This session includes:

  1. Introduction the concept of being GenReady for the 4IR  
  2. 4IR related trends and skills in an educational context 
  3. 4IR teaching and learning strategies, as well as personal and professional development concepts 

Session 9:
Other 4IR technologies and applications

Now that you’re a member of GenReady, it’s time to explore more technologies and their application in an educational context. 

This session includes:

  1. Introduction to various 4IR technologies (such as 3D printing)their purpose, related skills and the opportunities these 4IR technologies bring to teaching and learning  
  2. Identification of the current and potential future use of these 4IR technologies and activities in an educational context experiencing selected activities related to these 4IR technologies and applications in an educational context